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Mailing List Logs for ShadowRN

From: vocenoctum@****.com vocenoctum@****.com
Subject: While we're on the topic of munchkins...
Date: Wed, 18 Oct 2000 18:20:42 -0400
On Wed, 18 Oct 2000 02:25:35 -0500 Alfredo B Alves <dghost@****.com>
writes:
> A Nightone Path of the mage (shaman) adept who summons spirits to
> use
> their movement power. With the exceptional attribute edge, you can
> get a
> fairly obscene Quickness (~14) and Athletics (Running
> Specialization)
> skill (11 dice). You might want to install a trauma damper to help
> with
> resisting the drain on those high-force spirits, but let's leave it
> out
> to keep his Magic at 5. There are probably a few other enhancements,
> like
> cyberskates that could further boost Speedy, but I would reccomend
> avoiding Enhanced Atrictulation. Extended Volume and that heart mod
> (forgot the name) might be worthwile, however. You could also
> scarifice
> another point of magic to make the character a ghoul. Aside from
> that,
> voila. :)

Everyone wants to use NightOne's for the higher quickness, but...
A ghoul satyr with KS cyberlegs, the Satyr may have a -1 quickness but
the higher multiplier makes up for it.

The Movement power is nice also.
so, while he may have 3 points less quickness than a (comparable)
NightOne, the multiplier will more than make up for it.

Vocenoctum
<http://members.xoom.com/vocenoctum>;

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