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Mailing List Logs for ShadowRN

From: Rand Ratinac docwagon101@*****.com
Subject: While we're on the topic of munchkins...
Date: Wed, 18 Oct 2000 16:17:47 -0700 (PDT)
> A Nightone Path of the mage (shaman) adept who
summons spirits to use their movement power. With the
exceptional attribute edge, you can get a fairly
obscene Quickness (~14) and Athletics (Running
Specialization) skill (11 dice). You might want to
install a trauma damper to help with resisting the
drain on those high-force spirits, but let's leave it
out to keep his Magic at 5. There are probably a few
other enhancements, like cyberskates that could
further boost Speedy, but I would reccomend avoiding
Enhanced Atrictulation. Extended Volume and that heart
mod (forgot the name) might be worthwile, however. You
could also scarifice another point of magic to make
the character a ghoul. Aside from that, voila. :)
>
> Epa! Epa! Ondale! Ondale! ~(o:B
> D. Ghost

*sigh*

Needs some rules. :)

1. No external tech or magic. No cars, no motorbikes,
no spirit powers. :)
2. STARTING characters, remember? Where do you get
Quickness 14 and Running 11 from, hmmm?
3. Give us your final (average, if any dice rolling is
involved) speed in km/h or m/s.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

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