From: | Phil Smith phil_urbanhell@*******.com |
---|---|
Subject: | While we're on the topic of munchkins... |
Date: | Sun, 22 Oct 2000 09:02:04 GMT |
>I don't know how Phil Smith (to whom the above was directed) runs his
>games, but in general, that's not necessarily true ... The threat of
>cyberzombies can be used against players as a tangible threat. The
>players will know what ha means. However, threatening them with snipers
>will not get the same response. Additionally, it can feel to the players
>like you're "cheating". Threatening them with cyberzombies is nice
>because it reinforces the idea that there's always someone better than
>you. :)
For the record, whilst I was GM the group never did run into a cyberzombie;
they faced the one in one of the adventures in First Run with a different GM
before he passed me the crown though. And I did do a fair bit of
threatening :)>
Come to think of it, one of the characters - a hard as nails adept who
started unbabancing the game before I persuaded him to retire - did actually
plead with me to let him have a go at killing a small dragon so I'm not sure
how a real cyberzombie would have gone down.
Phil
Dieing is an art like everything else.
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