From: | DragonC147@***.com DragonC147@***.com |
---|---|
Subject: | Armor Ratings on Vehicles |
Date: | Mon, 23 Oct 2000 15:43:11 EDT |
zebulingod@*****.com writes:
> <DragonC147@***.com> wrote:
>
> "Hi,
>
> I've been looking around the web at the vehicles that fellow runners/GM's
> have created. One of the things i noticed most about these vehicles is
that
> a large number of them have unusually high armor ratings, IE fighters with
> 30
> armor points. I know that in the Rigger Black Book that FASA had put a
> limit
> on how much armor something could carry, something like body times 3 or so,
> but in Rigger 2 there is no limit. Because of this you could put 111
points
> of armor on a Thunderbird like the Banshee or StoneWall (now gone) or 103
> points of armor on an Airliner, and there aren't any rules to stop it from
> happening. It would only cost 138k¥ to do this, only 44k if done at
vehicle
> creation. What is a standard rule of measure for armoured vehicles like
> aircraft/APC's, tanks, thunderbirds, etc.....
>
> Dragon Claw"
>
> ----
>
> Well, actually, Rigger 2 introduced another rating, called Load rating,
> which limits the amount of armor a vehicle can carry based on the type of
> engine something uses.
>
>
> -Zebulin-Magby-
I know but using the rules in Rigger 2 and the load ratings you can put 111
points of armor on a thunderbird and 103 points on an jet airliner.
DC