From: | Augustus shadowrun@********.net |
---|---|
Subject: | Armor Ratings on Vehicles |
Date: | Tue, 24 Oct 2000 10:28:02 -0700 |
>From: <DragonC147@***.com>
>
>I know but using the rules in Rigger 2 and the load ratings you can put 111
>points of armor on a thunderbird and 103 points on an jet airliner.
>
Well... whatever you are doing, you are doing it wrong.
Using the example of the GMC Banshee (a thunderbird), it currently has 18
armour points and has 805 in Load available.
Each point of armour for the Banshee weighs 180 (body*body*5).
the 805 free load, divided by 180 is 4 (with a remainder).
So... the banshee can take on another 4 points of armour and still have 85
Load free... So if they're gonna use it to smuggle anything, whatever it is
it better be light and worth a tonne of nuyen.
now yes... there are a few holes in the system... looking over the rules I
can see that there is an aircraft that can take almost 100 points of armour
on it. But then the other part of armour kicks in... every 6 points you add
increases handling by 1.
So if you took that light fixed wing plane and threw on 100 armour points,
its handling would go up by 17...
And finally... in Rigger 2 on p146 you'll find the most important rule in
the vehicle construction process... the GMs approval. It even says in there
that Fasa acknowledges that in order to make the system flexible, general
enough to serve everything, and simple enough, there are some holes in the
rules that can be abused.
Augustus