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Mailing List Logs for ShadowRN

From: Rand Ratinac docwagon101@*****.com
Subject: Some matrix queries
Date: Tue, 24 Oct 2000 23:28:57 -0700 (PDT)
>>>I am not sure how much Matrix and VR2.0 are
different, I just picked up Matrix, but in VR2.0 I
think I lowered almost all price by 10% and my players
deckers where still begging for money while my Street
Sams and Mages had left overs.
> >>>
>
> Why? If the samurai and mage could afford to
upgrade, but the decker could not, why could the
deckers opposition afford to upgrade? If being a top
notch super decker is so costly, and being a top notch
samurai is relatively cheap, what does that mean? It
means the samurai faces more top notch samurai and the
decker faces more folks who can't afford good
programs. That makes the samurais job harder, and the
deckers job easier.
> -Mongoose

Which is all very nice and logical, Mongoose, but
unless you're the good ae, you're not playing the game
for a hefty dose of realism - you're playing to have
fun.

How much fun is it when your teammates are improving,
but you're being left behind in the SOTA dust because
your toys are too expensive to upgrade? Hmmm?

Btw, VR2 DID have one suggestion (kinda - which can
easily be customised as necessary) for solving this
problem. In downtime, let the decker go on a few,
small paydata runs. If you want, you can even just
roll computer skill tests. The decker skims off some
paydata, sells it and keeps ALL the money, to be spent
on improving his toys. Depending on how fast you want
him to advance, you can adjust how much money he makes
from these runs - AND you can use them as springboards
for future adventures.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

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