From: | Nexx nexx@********.net |
---|---|
Subject: | Some matrix queries |
Date: | Wed, 25 Oct 2000 11:45:53 -0500 |
From: "Rand Ratinac" <docwagon101@*****.com>
> Btw, VR2 DID have one suggestion (kinda - which can
> easily be customised as necessary) for solving this
> problem. In downtime, let the decker go on a few,
> small paydata runs. If you want, you can even just
> roll computer skill tests. The decker skims off some
> paydata, sells it and keeps ALL the money, to be spent
> on improving his toys. Depending on how fast you want
> him to advance, you can adjust how much money he makes
> from these runs - AND you can use them as springboards
> for future adventures.
Sorry, but I think those little "side runs" are a rules cop-out... they
basically say "We made things too expensive, and thus must find a way so the
game is playable."