From: | Lee Decker leedecker@******.com |
---|---|
Subject: | Mike Mulvihill on STATE OF THE ART |
Date: | Thu, 26 Oct 2000 08:47:59 -0400 |
>concerns me is the fact that since Fasa is gunning for new players (ie
>those who have never gamed before) the color and imagination level of the
>rules has been and perhaps will be cranked down to the lowest common
>denominator. I don't like that.
> Unimaginative players shouldn't BE players. I realize that this
>isn't much of an argument to Fasa who's goal is to sell books, but Joe
>Sixpack the frat guy is never gonna play SR. Lets not fill the game with
>keg references in an attempt to get him to.
I've pretty much dropped off the list, but this thread got my
attention.
To me you just hit one of the fundamental reasons I haven't bought the last
several
SR books and don't plan on it. To me SR3 saw a nice tightening up of the
rules which I liked, but alot of the imagination that made each book unique
was now gone.
I for one loved the shadowtalk and story lines in each book. Many were used
as plot hooks at one time or another. I used to reread books looking for
ideas to use against my players. The new stuff I picked up, read once. Made
a note of the new rules and put it on a shelf.
I understand and have understood Fasa's need to spread its player base. But
I know my gaming group has since fallen apart and moved onto other things
besides SR partly due to this shift.
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