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From: Scott M Harrison Scott_Harrison@*****.com
Subject: Falling Damage
Date: Tue, 31 Oct 2000 09:34:08 -0500
<fontfamily><param>Helvetica</param>

On Tuesday, October 31, 2000, at 09:08 AM, Sinabian@***.com wrote:


<italic>In a message dated 10/31/2000 1:24:44 AM Mountain Standard Time, dv8@***.nl
</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>writes:</italic><color><param>0000,0000,0000</param>


<italic></italic></color><italic>> I was in a game last sunday
and one of the NPC's fell from a n'th
storey</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>> building and I was trying
to find the falling rules and I couldn't
find</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>> them. Could someone either
point me to where they are or give me a
quick</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>> rundown? I remember that
falling always does Deadly Stun damage but that
</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>the</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>> target number for resisting
the damage is related to the length of the
</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>fall.</italic><color><param>0000,0000,0000</param>


<italic></italic></color><italic>I had a great big ol' pink troll
phys adept jump from the top of a 3-story
</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>building once...cracked the
pavement, set off car alarms all over town, and
</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>measured on the Richter scale,
but didn't take even one box of damage!
</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>(course I'm not entirely sure I
GMed it right, but she did have an ungodly
</italic><color><param>0000,0000,0000</param>

<italic></italic></color><italic>body
score)</italic><color><param>0000,0000,0000</param>


This should be no problem. 3-storey building is probably about 10 meters. If the physad
has 5 levels of Freefall you need not even think about rolling damage since 10 meters is
ignored by Freefall. Only past 3-storey heights would the troll start worrying, and then
impact armor can help. For example, a 6-storey building is 20 meters and 10 are ignored
from the Freefall. Therefore, the fall for the troll is considered 10 meters. Now let's
assume we do not try to make an Athletics test, and the troll has 4 points of impact
armor.


Under SR2 with the rules from Fields of Fire the 10 meter fall is a 5D attack. Reduced by
1/2 impact armor becomes 3D. On average someone will need 12 body to get 8 successes to
ignore damage.


Under SR3 with the rules from Shadowrun Companion the 10 meter fall is a 5M attack.
Reduce by 1/2 impact armor becomes 3M. On average someone will need 6 body to get 4
successes to ignore damage.


Of course people can interpret the rules in SR3 to say that the damage from a 20 meter
fall should really start at S instead of M even though Freefall reduces the damage. But
even in this case the SR3 rules are kinder on falling characters.


Recap of rules:


Both: All damage is physical and not stun.


SR2: 1/2 height in meters is Power of D attack.

SR3: Use the table provided earlier for type of attack. Power is still 1/2 height in
meters.


Both: Reduce Power by 1/2 of impact armor </color>(round
down)<color><param>0000,0000,0000</param>.


Both: You can make an athletics test target number of height in meters to reduce Power of
attack for each success on athletics test.


Various other points like number of actions, etc. are discussed more in depth in the
books.


--Scott

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