From: | Phil Smith phil_urbanhell@*******.com |
---|---|
Subject: | Mike Mulvihill on STATE OF THE ART |
Date: | Tue, 31 Oct 2000 18:10:06 GMT |
>If you are a new GM to shadowrun, there is some info in the back of the
>rulebook... but not enough if you really want to flesh out a good ongoing
>campaign... locations, NPCs, corporations, run ideas, etc... all come from
>the sourcebooks
Yeah, SR was the first RPG I got into and after reading the rulebook I still
had no idea how a game was supposed to work or what would happen. The
chapter on Seattle and the surrounding regions does not help at all and the
only insperation for ideas comes from the story at the start.
If it wasn't for the fact that I was being a player to a GM who had played
before I would have had no idea what I was supposed to do.
>... and overall are probably the most important parts to the
>game... more important than the rules.
I'm not sure on that; I could live without the Germany Sourcebook and play a
very involved and fun game of SR which touches all corners, whereas without
MITS I would be fairly lost. OTOH, without New Seattle I would still have
no idea how a run works. Having some sourcebooks is vital, having lots of
sourcebooks is a luxury.
Phil
Dying is an art like everything else.
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
Share information about yourself, create your own public profile at
http://profiles.msn.com.