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Mailing List Logs for ShadowRN

From: shadowrn@*********.com (Derek Hyde)
Subject: Driving question
Date: Wed Sep 5 07:30:00 2001
> <snip God car>
<my snippage>
>My rigger player and I am trying to come up with some sensible SR vehicle
>rules. Regarding handling, we've more or less decided to do these things:
>* Remove the "stressful" and "in combat" modifiers. There isn't
really a
>need to make a Handling test unless one of these situations is occurring
>anyway, so having them is somewhat redundant. Maybe we'll add the
"stressful"
>modifier to every vehicles handling, and make the "in combat" modifier 1
>point less.
>* Remove the "large" and "very large" vehicle modifiers. Figure
out which
>these vehicles are, and just make the chassis handling the appropriate
>number of points higher.
>* Apply a speed restriction to each terrain type. eg 30 mpt for tight, 100
>mpt for normal, and 200 mpt for open. For every 20 mpt (20%?, Reaction x
>3,5,10?, whatever) above this, there will be a +1 modifier.
>We'll hash it out and see how it goes, and I'll post a version here when we
>get it organised.

ok here's the only prob I see with those ideas....the removal of the large
and very large modifiers...if you do that then you'll be making it more
difficult for ANYONE to drive those vehicles (RV's big trucks, semi's and
the massive transport trucks) whereas the rules now make it harder for
people that aren't specialized in that style of vehicle. I'm not saying
that if you know how to drive a semi it's as easy as a mustang gt but I am
saying that if you know how to drive it it's a hell of a lot easier for you
than it would be for someone that's just good at driving.

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