From: | shadowrn@*********.com (danzig138) |
---|---|
Subject: | [Shadowrun] On the subject of good and evil |
Date: | Sat Sep 15 18:30:08 2001 |
> From: shadowrn-admin@*********.com
> [mailto:shadowrn-admin@*********.com]On Behalf Of Downtym
> Sent: Saturday, September 15, 2001 1:38 PM
> To: shadowrn@*********.com
> Subject: [Shadowrun] On the subject of good and evil
>
>
> As a more on topic question, how do other GM's out there deal with
> Good and Evil in the world of Shadowrun? I tend to run my games pretty
> realistically with good and evil most times not being clearly
> defineable.
For the most part, good and evil aren't that clearly defined in my games,
like the real world, most people are a little of both,
but I occasionally like to throw in the absolutes. The characters got
involved in the birth of the Anti-Christ. That was a pretty clear-cut
adventure.
Shades of grey, with the occasional bright light, or near blackness.
danzig138
---------
"Because there is good and there is evil, and evil must be punished.
Even in the face of Armageddon I shall not compromise in this"
-Rorschach (The Watchmen)