From: | shadowrn@*********.com (Jane VR) |
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Subject: | [Shadowrun] On the subject of good and evil |
Date: | Mon Sep 17 20:55:01 2001 |
>Actually, I often wonder what causes Shadowrun to spawn such
>philosophical debates. You don't usually get those when playing D&D
>and you wade your way through kobolds. Shadowrun can often be as
>combat heavy as D&D (Sometimes much more, especially when it comes to
>using grenades, missiles, assault rifles, etc), but you just don't get
>the philosophical debates you get in Shadowrun in D&D.
My experience is the opposite. In D&D, you have an alignment that you are
supposed to stick to. Our DM was running a 'Monsters are People Too'
campaign, where, for example, it turns out the hill giants are attacking the
town because the local lord is collecting 100 hill giant heads to make a
'girdle of giant strength'. What is the correct response for a Chaotic Good
character? And then the arguments when a god orders the party cleric to kill
someone the rest of the party thinks is good. And paladins, are they allowed
to, or supposed to, kill evil creatures who have surrendered or otherwise
cooperated with the party?
One of the things I am enjoying about Shadowrun is that it's not good vs.
evil, or only rarely. One of my players wanted to play a Good, paladin type
and I told him I didn't know if it would be a playable character. How can
you be Good when you kill people for a living?
Jane
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