From: | shadowrn@*********.com (Damion Milliken) |
---|---|
Subject: | Breadboarding |
Date: | Wed Sep 19 10:55:01 2001 |
> cool, sounds interesting for the corporates to have. since VR 2 has been
> supersceeded, OOP etc, could you give me a rundown of the rules?
Virtual Realities 2.0, Cyberdecks Chapter, page 90:
Optional Rule: Breadboarding
All the base numbers for deck construction assume that the manufacturer or
decker is building a standard portable cyberdeck - a laptop, in
twentieth-century terminology. But cuberdecks can be /breadboarded/ - built
larger, faster, and cheaper with whacked out destop-sized components and
external black boxes to handle special functions.
Breadboard CPUs, which contain an MPCP, personaware, Response, Hardening and
I/O speed - weigh 10 kilograms. All other breadboarded components weigh 2
kilograms more than the standard component. A complete breadboarded deck is
about the size of a twentieth-century desktop computer.
When using breadboard construction, reduce the target numbers for the Cook
and Installation tasks by 2 and reduce the cost of parts by 50 percent. The
same discount applies to a la carte deck building. Breadboard components are
not compatible with standard decks.
On the other hand, breadboarded and standard decks run the same software,
and programs developed for a breadboarded deck can be cooked into OCCs for a
regular deck at any time - a program is a program. By the same token, the
same ultilities run on both standard and breadboarded decks.
C2 decks cannot be breadboarded. You can never find a hat that fits ...
--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GE d- s++:-- a25 C++ US++>+++ P+ L+>++ E- W+ N++ o@ K- w+(--) O-@ M--
V- PS+ PE- Y+ PGP-@>++ t+ 5 X+>+++ R++ !tv(--) b+ DI+++@ D G+
e++>++++$ h- r++>+++ y->+++
------END GEEK CODE BLOCK------