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From: shadowrn@*********.com (Valeu John EMFA)
Subject: A new kind of meet
Date: Wed Sep 26 04:45:00 2001
Ok, I just came back from a "morale boosting exercise" at a local
gentleman's club.
About 45 min after we entered, I had an idea for a wacky/funny shadowrun
meet.

The players are contacted by their fixer to go to this strip club. They
probably go as a group.
After a while they see no sign of the Johnson. A short time later a note is
delivered to the group,
asking of the members to come to a back room/area for a free lap dance.
<bear with me on this>

The dancer is not only an employee, but Ms. Johnson. She gives the one
player the mission
specifics during her routine (to avoid suspicion, natch). I figured the
player would have to roll
Willpower (TN: Dancer's Charisma) to try and remember the details without be
distracted.
At least one success is needed to remember the basics (Type of run, where's
the run, when to deliver).
More successes means more detailed info.
A failure means that 1d6 bits of information is garbled.
A botch means the player was totally distracted.

I wanted to make it a test with the Dancer's charisma + dancing skill
against the player's Willpower, then the number of successes is the target
number for the player's willpower roll. But that seemed a bit excessive.

Any thoughts?

EMFA John Valeu
-AKA- TimeKeeper
"Don't put off tomorrow what you can do today, because it's just a matter of
time."

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