From: | shadowrn@*********.com (Holly Feray) |
---|---|
Subject: | A new kind of meet |
Date: | Wed Sep 26 09:25:03 2001 |
> Willpower (TN: Dancer's Charisma) to try and remember the details
> without be distracted.
> At least one success is needed to remember the basics (Type of run,
where's
> the run, when to deliver).
> More successes means more detailed info.
> A failure means that 1d6 bits of information is garbled.
> A botch means the player was totally distracted.
> I wanted to make it a test with the Dancer's charisma + dancing skill
> against the player's Willpower, then the number of successes is the
> target
> number for the player's willpower roll. But that seemed a bit
> excessive.
>
The set up is fine. Most Johnsons that I have had characters deal with;
however, give data chips with the perameters of the run or at least a
download.
Holly
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