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Mailing List Logs for ShadowRN

From: shadowrn@*********.com (Derek Hyde)
Subject: PC's vs us (or normal people)
Date: Sun Mar 10 12:55:01 2002
> > The "yourself as a contact" thread is progressing rapidly towards
people
> > posting fully detailed PC length descriptions complete with
cyberware
> and
> > magic- which I assume nobody has.
>
ok on the cyberware and bioware argument I'm gonna agree with gurth
since I did treat it as such because I've had my shoulder reconstructed
twice and my kneecap replaced. On the magic argument, who's to say that
wiccans and the other similar religions (druidism and such) DON'T know a
form of viable magic? It may not be as grandly schemed or immediately
recognizable as the magic in shadowrun however it is magic nonetheless.
There are some of us out here that heal anything in about half the time
it'd take the normal person, for those people I could logically see them
listing themselves as having Symbiotes. Hopefully you're starting to
get the point that I'm trying to make, it may not be cyber, bio, and
magic by SR rules but if they say they've got it who can say???

> > How many people see themselves as viable PC's?

Most of us should be able to. I'll remind you of a quote from the movie
Braveheart (actually point is made three times) #1 (William with his
father)
"I know you can fight, but it's our wits that make us men" #2 (William
with Uncle Argyle "First Learn to use this (taps him on the forehead)
then I'll teach you to use this (gestures with the sword for effect) #3
(William with Hamish at the party) "The test of a man's not in his arm,
it's in his head"

My point is that we've all got brains and are creative, do I need a
skill to "slap someone with a level 10 tranq patch in my hand" ?? no
it's just a general unarmed combat attack which will default back to
strength for anyone that's never watched a fight, been in a fight, or
wrestled with siblings.

Also as far as it goes, what skills does the average runner have that
someone that's ex-military now doesn't have? He can shoot rifles,
assault rifles, pistols, shotguns, and smg's. The only thing out of
that set that I haven't shot is a smg, and to offset that I've shot
HMG's MMG's and LMG's as well as personal carry missiles, Claymore AP
mines, underbarrel grenade launchers (M203), and gone to demolition
ranges with Combat Engineers and Cavalry Scouts and done about 7 hours
of hands on all at once with plastic explosives. Not to mention the
fact that I've had access to read ALL of the manuals out there that the
military prints (as all of you have the same access to read them
excluding the restricted ones cause they're online). If the reading
part slides into knowledge skills then so be it but the catch is that
the books specifically tell you how to do it so it's a knowledge skill
that's very much usable as an active skill. Going on with the list of
comparisons. They sneak, I sneak. They have electronics skills and
computer skills, mine are probably better unless they're a decker.
They've got intimidation, I've got a .50 Desert Eagle, if that's not
intimidating when you're staring down the barrel I dunno what is.
They've got interrogation, leadership, small unit tactics, and a
plethora of other skills, almost ALL of which an ex-military person will
have. My point I'm trying to make is that while there are quite a few
of us out here that are gamers and could quite easily become
shadowrunners the only thing that separates all of us on this list and
the rest of the world, and shadowrunners is motivation. They do it
cause they've got the motivation and we don't do it cause we've got no
want to do it.


> > Which raises the question- just how extra-ordinary ARE pcs?
Begining
> > shadowrunners can be almost like super-hero's compared to other game
> > systems, but can they also be (more or less) normal people? Has
anybody
> > played a "joe normal" character who was actually made using the
> character
> > creation rules?
>
> Again, not me, and I have serious problems thinking of how to create
one.
> I
> suppose the closest I've seen is the (Too) Rich Kid that Martin
Steffens
> and I
> put together way back when -- which was really an exercise in how to
make
> a
> character spend a million nuyen starting money and not have anything
> useful to
> show for it...
>
> Trying to put an average person into A-E priorities or 123 points will
> most
> likely give you a lot of low and medium-level skills, most of which
will
> not
> come in handy in the shadows. Which means you end up with a character
who
> likely won't be much fun to play, because everybody else needs to do
the
> important stuff for you.
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Dat is de kip voor het ei spannen.
> -> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
> -> The Plastic Warriors Page: http://plastic.dumpshock.com <-
>
> GC3.12: GAT/! d- s:- !a>? C++@ UL+ P(+) L++ E W--(++) N o? K w(--) O
> V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
> Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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