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Mailing List Logs for ShadowRN

From: shadowrn@*********.com (Lone Eagle)
Subject: Yourself as a contact
Date: Mon Mar 11 05:20:01 2002
>From: "Meph" <meph@*********.net>
> But see i think in SR that would become more of a knowledge skill
>than an active skill.

No, I may be a bit rusty but I can still do it, I know I can still do my
important knots because I've used them for other things since, It couldn't
be made into a know skill because if I took my rod and tackle bag out
tomorrow by the end of the day I'd be back to form.
Using a know skill to perform active tasks doesn't quite work that way, I'd
have to default to my willpower (patience) and use my fishing know skill as
a complementary skill, meaning only half my successes would count.
If you picked up a foil tomorrow you'd still be able to whoop my ass, (your
specialisation being notably higher than my broad skill (I fenced for about
six months but whaled away with a three foot bastard sword for much longer
but you put in about ten times my hours.))
Just because you don't use a skill for a while doesn't mean it immidiately
becomes a background know skill, your brain and more importantly your body
still know how to do it.
And anyway, know skills above the standard still cost so I'm still well
above the standard starting build points.
I would have said that every system falls into category B (I think it was B)
because if you gave people enough space for skills to cover all of their
abilities most people would still not have as many "background" skills as
they should. (it took me days to list everything I could do and I've
probably still missed some,) if I'd been given the number of build points it
took to build me then the character I built would have been godlike in game
mechanics because I wouldn't have thought about things like fishing.

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