From: | shadowrn@*********.com (Mark M. Smith) |
---|---|
Subject: | PC's vs us (or normal people) |
Date: | Mon Mar 11 06:45:01 2002 |
>According to Euphonium, on Mon, 11 Mar 2002 the word on the street was...
>
> > I once a Renraku Arcology Shutdown game with everyone as "Joe Normal"
> > characters.
> > The players designed themselves as honestly as possible, with no pre-set
> > build point total to work to, and then had to justify every skill on
> > their sheets to the rest of the group. Most people totaled 70-80 build
> > points in the end.
>
>That's the way it can work, yes -- just see where you end up, instead of
>being forced to use a certain number of points or priorities. It does hinge
>on honesty and not being jealous, though.
I've been intending to run a game composed entirely of players playing
"themselves" for a while. Of course the system (GURPS: IOU) is rather
designed for this sort of thing especially given that most players would
likely be college students as well. Despite the obvious differences between
a collegiately based humor game and cyberpunk I think that the average
person usually can equate out to an adequate character assuming they were
properly trained in essential areas.
--
Mark M. Smith
belgand@**************.com
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