Back to the main page

Mailing List Logs for ShadowRN

From: shadowrn@*********.com (Paul J. Adam)
Subject: PC's vs us (or normal people)
Date: Mon Mar 11 19:30:01 2002
In article <02031119381202.00575@***************>, Gurth
<Gurth@******.nl> writes
>Hills? What are those? None of them around here :)

Go fight at sea, then.

<cough>Tromp<cough>De Ruyter?

Good traditions there.

>> and spend 10 years as a guerilla warrior, surviving off
>> the land, and fighting every day...your "build point" total would go
>> through the roof.
>
>Yep. But that doesn't change the fact that, when writing up stats for me as
>I am now, I'd never get to 123 BPs, nor give me the skills necessary to be
>a shadowrunner.

Depends on the game level. I ended up creating a PC who wasn't exactly
me, but wasn't too far off either, and was pretty effective in the
low-level campaign we were playing.


I've got the skills to be a competent entry-level shadowrunner in many
games (good shot with rifle and pistol, able to use GPMG and anti-armour
weapons, been briefed on how to use ATGMs and SAMs and done well in
simulators; well trained in basic tactics up to platoon level; decent
amount of field training in urban warfare; adequate if not outstanding
fieldcraft; engineering degree; corporate etiquette; trainee pilot)

Weak spots... who the hell do I talk to, if I want to buy a weapon? Do I
know any fixers? Like many listmembers, 'Street Etiquette' and
street-level contacts are sadly lacking. Not as fit as I should be,
middle age taking its toll. Serious ties and attachments - running the
shadows is not particularly compatible with a marriage, a mortgage, and
a full-time job with a List-X company that requires a UK security
clearance...


It's very game-dependent. Is it a game where Wired-II and a closetful of
automatic weapons is the price of admission, or is this back in the
halcyon days of SR1 where you had Rockers and Gang Members listed as
starting characters and people actually made them be useful team
players? (Yes, it did happen...)

One of the most entertaining games I played in was with Pete Sims as GM,
where the 'shadowrunners' were a group of just-graduated university
students (this was where I ended up almost but not quite playing
myself). Some had graduated but had no job to go to other than
motorcycle courier work, others had failed and wanted something more
interesting than retaking exams. In that game, splitting five hundred
nuyen six ways for our first job seemed like good money. We developed
in... interesting directions. And it was a damn good game.

--
Paul J. Adam

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.