From: | shadowrn@*********.com (Danyel Woods) |
---|---|
Subject: | PC's vs us (or normal people) |
Date: | Tue Mar 12 05:25:00 2002 |
<<<SLICE>>>
>otherwise. Pay VERY close attention to everything they say, in and >out of
>character. The idiot who jumps in front of a bullet at the first
>opportunity will be getting some cyber. The guy who curls up in a >ball
>and
>prays to his dead grandmother for help is going to freak when she >shows up
>and teaches him this neat trick. The gal desperately trying to call >Lone
>Star by rewiring the automated ordering system built into the bar's
> >computer
>is headed for the decker life. And so on. Simply begin assigning >points
>as
>you go. By the end of the first story arc, covering two or three
> >sessions,
>you should have every PC on a hospital bed, in night computer classes, >or
>out in an alley talking to some crazy coot about spirits. Give them a
> >month
>downtime while they assimilate that they are all declared dead, and >have
>all
>these hidden depths. Then turn them loose on the trail of those who
> >trashed
>the bar, and their lives.
Jesus T. Kirk.... That's abso-bloody-lutely *brilliant*! Kori, did you got
to school to become this cunning, or is it just a natural gift? <G>
Wishing *his* GM had been this canny when he played,
-> Danyel
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