From: | shadowrn@*********.com (Ice Heart) |
---|---|
Subject: | PC's vs us (or normal people) |
Date: | Tue Mar 12 14:05:01 2002 |
>
><<<SLICE>>>
> >otherwise. Pay VERY close attention to everything they say, in and >out
>of
> >character. The idiot who jumps in front of a bullet at the first
> >opportunity will be getting some cyber. The guy who curls up in a >ball
> >and
> >prays to his dead grandmother for help is going to freak when she >shows
>up
> >and teaches him this neat trick. The gal desperately trying to call
> >Lone
> >Star by rewiring the automated ordering system built into the bar's
> > >computer
> >is headed for the decker life. And so on. Simply begin assigning
> >points
> >as
> >you go. By the end of the first story arc, covering two or three
> > >sessions,
> >you should have every PC on a hospital bed, in night computer classes,
> >or
> >out in an alley talking to some crazy coot about spirits. Give them a
> > >month
> >downtime while they assimilate that they are all declared dead, and >have
> >all
> >these hidden depths. Then turn them loose on the trail of those who
> > >trashed
> >the bar, and their lives.
>
>Jesus T. Kirk.... That's abso-bloody-lutely *brilliant*! Kori, did you
>got
>to school to become this cunning, or is it just a natural gift? <G>
>
>Wishing *his* GM had been this canny when he played,
>-> Danyel
First of all, thank you. Second, playing with rules and char gen to keep
things from ever getting routine for myself or my players is what I do.
Every single time I run a game, in any genre, rules evolve. To the extent
that no two of my shadowrun games has been entirely alike in mood, house
rules, scope, or story line. Feel free to mail me off-list if you want to
pick my brain about something. I have nothing to do all day but read mail
and respond. (unless a crucial server process dies or some idiot breaks a
database) Being a system analyst is boring. :)
Korishinzo
--available to warp any game out of recognition free of charge
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