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From: shadowrn@*********.com (Marc Renouf)
Subject: Complementary Skills
Date: Tue Mar 12 14:05:04 2002
On Tue, 12 Mar 2002, Gurth wrote:

> We had a big thread about that a few years ago, but I can't for the life of
> me remember if any good conclusion was reached.

So many years, so many discussions... ;)

> Probably the best suggestion (that I can remember, anyway) was to halve
> the number of dice rolled for the complimentary skill, as this still
> lets you roll a high number but gives less chance of it happening than
> on the basic skill dice.

This is the way we've always done it, and it works fine.
Actually, this is the mechanic we use for *all* tests involving
complementary skills (not just Open Tests). While statistically it makes
complementary skills more useful, it's just plain easier to remember and
it means you only have to roll dice for a test once.

Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)

Other ShadowRN-related addresses and links:
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Adam Jury <adamj@*********.com> Assistant List Administrator
DVixen <dvixen@*********.com> Keeper of the FAQs
Gurth <gurth@******.nl> GridSec Enforcer Division
David Buehrer <graht@******.net> GridSec "Nice Guy" Division
ShadowRN FAQ <http://hlair.dumpshock.com/faqindex.php3>;

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