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Mailing List Logs for ShadowRN

From: shadowrn@*********.com (Paul J. Adam)
Subject: PC's vs us (or normal people)
Date: Tue Mar 12 19:55:01 2002
In article <02031210422900.00575@***************>, Gurth
<Gurth@******.nl> writes
>According to Paul J. Adam, on Tue, 12 Mar 2002 the word on the street was...
>> Depends on the game level. I ended up creating a PC who wasn't exactly
>> me, but wasn't too far off either, and was pretty effective in the
>> low-level campaign we were playing.
>
>Note that I said _most_ listmembers; with your military background, you are
>one of the exceptions, I think

Maybe, but it was only time in a reservist unit. Okay, I was keen and
pursued opportunities like the shooting team, but still I'm surprised
that even that level of military experience is so rare these days.

>-- you already have many of the skills a
>shadowrunner would need, whereas I think most of the rest of us would need
>to learn the majority of them first.

I wonder what skills you could gain from regular paintball or airsoft
gaming. While there are many reasons why they don't offer a *lot* of
training value (at UKP15 retail for 3,700 rounds of airsoft BBs, if it
was useful the Army would do it :) Plus there are major issues with
range and penetration) the games do teach the importance of stealth,
some basic tactical issues, how to make use of smoke and even hand
grenades (BB grenades are poor things, but at least tend to get heads
down) and the vital point that if you haven't been seen you're not
likely to be hit.

Plus, for typical urban-criminal firefight ranges, the spray'n'pray
marksmanship typical of most airsofters (330-round hi-cap magazines on
my AUG?) might be adequate: at least you're used to handling, aiming and
firing a weapon. There's even an argument that says that if you can hit
someone with the low-velocity BB of an airsoft, you


>

--
Paul J. Adam

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