From: | shadowrn@*********.com (Jane VR) |
---|---|
Subject: | Deckers, need new system |
Date: | Fri Mar 15 03:20:01 2002 |
>
>But the times i saw the deckers in action it was:
>A: boring
>B: dificult to imagine
>C: dificult to understand
>D: seeing how manny dice throws you need just to get on a server i got
>craps in my hand
>
>
>Then i got a look at the decker rules...
>Now i get why we never ever have a decker in the group again
>
>So can you help?
>I need a system that's simple to use but stil have inuf fun in it to get
>ppl to
>play a decker
>And chalenging inuf to stil be good fun to play
I have also been thinking about a system where the utilities act as your
skills in the Matrix. So to sneak into the system roll your Deception. The
GM would have to make up the TNs, though. All the systems are sculpted, so
the GM can describe it just like the decker is acting in the real world.
I was going to use this system for my group, because it seemed more
intuitive, but after we used the Matrix rules a few times, they turned out
to be pretty straight forward so I didn't bother changing them.
jane
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