From: | shadowrn@*********.com (Bira) |
---|---|
Subject: | [Getting slowly back On Topic] Good Blood Spirits |
Date: | Mon Mar 25 10:05:01 2002 |
"Lone Eagle" <loneeagle2061@*******.com> wrote:
>
> >Slitting your own throat to summon a big-ass blood spirit is not self
> >sacrifice by my evaluation. That's what being discussed here, let's >keep
> >on topic :).
>
> What if you and your team are running in Aztlan, you've managed to cock up
> somehow and now you're surrounded by half a dozen large gribbly blood
> spirits intent on killing all of you, if pulling your Cougar fineblade and
> removing your own heart, still beating from your chest to summon a "blood
> spirit" will save your friends, is the only way to save your friends then
> doing so is self sacrifice.
This raises up an interesting moral question, and may put the character
trough some dire straits in his afterlife. Good purpose, despicable
methods - it'd be interesting if his fellow runners were called (in
dreams, perhaps) at a later time to testify for (or against!) the
deceased magician in one of those classical "heavenly" (not necessarily
Christian, there are other religions that would also be appropriate) trial
scenes.
> >However, you can just change a few "cosmetic" aspects in the act and
> >make it much more noble in the character's views. Causing a "miracle"
> >instead of summoning a spirit, summoning a differen kind of spirit or
> >dying "spontaneously" without bloodshed as the character's soul leaves
> >his body are all things than can be combined to make a perfecly noble
> >and unambiguous sacrifice, great for ending a PC mage's career in grand
> >style :).
>
> I'd avoid the "Miracle" direction myself and any "Blood Spirit"
summoned in
> this way would have to be different. But I would put it that however
> different it is it would still be a blood spirit.
It's your game, you do however you want :). I'd create a different
spirit type just for the fun of it, and definitely send exploratory
expeditions into the "Miracle" direction.
>Warhammer Fantasy Roleplay
> has The Vyydaag (probably spelt wrong) A good Greater Deamon whose touch
> will raise the dead... etc. and the antithesis of the Marrdaag, an evil
> deamon who deals in death.
Not really strange... "Daemon" is a Greek word for a spirit (any spirit) that
is not as powerful as the gods. That covers a lot of territory :).
If you use "demon", instead (without the "a"), you're referring to the
nasty red things with all the horns and tridents. If the WHFRP game
world allows for "good demons", that's a setting convention... You could
just rename the good guy an "angel", or "guardian", or whatever.
All this really bogs down to a matter of semantics, or nomenclature.
Whatever you choose to call them spirits is just a "cosmetic" effect :).
If you want your "good spirits of sacrifice" to be called "blood
spirits",
go ahead.
If I use something similar in my campaign, I'm not going to link them to
blood; my original point was that "sacrifice" must not always be linked
with the bloody, messy imagery of a magician slitting his own throat.
It's not always about blood :).
> >I'm afraid that went right over my little non-English head :).
>
> Assuming sarcasm wasn't dripping from every syllable of that (a dangerous
> assumption I know) look at Scott of the Antarctic.
There really wasn't any sarcasm in that sentence. I put a lot of weight
in my smileys. If there wasn't one at the end, you should be telling me
to go stick my head in a bucket of ice and cool down for a while :).
--
Bira -- SysOp da Shadowland.BR
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Redator de Shadowrun da RPG em Revista
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