Back to the main page

Mailing List Logs for ShadowRN

From: shadowrn@*********.com (Gurth)
Subject: decking costs
Date: Tue Mar 26 06:10:04 2002
According to chipeloi@***.nl, on Tue, 26 Mar 2002 the word on the street was...

> > Deckers can spend a few hours hitting small sites around the world and
> > earn 50K. Find me ONE other archetype that can make that much money
> > with that small an effort. And then do it next week as well.
>
> Find me ONE Gm in my neiberhood that wil alow that (since we only got
> gurth that question was ment as a joke =)

I'd allow that, sure. The reason it's never really happened is because 1) the
main decker player (Garmt) never seemed to remember to grab paydata; and 2)
even with a decker PC, decking was rare because both the decker and the GM
could see everyone else got too bored to do it for long :(

> > Have you read about armored deck casing? Never, ever leave home
> > without it.
>
> Um no?
> I'll check it out

Matrix, blz. 63.

> > Most of my players buy Theatrical skills now. Can you say
> > "hello, effective disguise"? Of course, your GM owes it to you to
> > build your character into the adventure, which means taking into
> > account your character's strengths and weaknesses.
>
> Hmm gurth answer this one for me will ya? =)

I don't see a question, but I suppose you mean, "Why doesn't the GM involve
our characters strengths and weaknesses in the adventure?" You know the
answers to that: one is that you guys generally try to play safe (for example,
take Danny and Vera's strong objection last Friday to having that business
taken away from them, rather than have it destroyed) which means you leave few
plot hooks in terms of strengths and weaknesses. Another major reason is that
I'm not good at this storytelling business, as you well know. Give me a
pre-written adventure and I'm a pretty good GM (even if I say so myself) but
ask me to make important stuff up on the spot, and things don't run nearly as
smoothly. Those two things combined mean that the best adventures to run in a
group like ours are ones where the focus is on the story rather than on the
characters.

> Um i think htat gurth already answerd that question with some big words
> =)

Die vielen niet in zulke goede aarde, afgaande op het antwoord ;)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Dat is de kip voor het ei spannen.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++@ UL+ P(+) L++ E W--(++) N o? K w(--) O
V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.