From: | shadowrn@*********.com (shadowrn@*********.com) |
---|---|
Subject: | Fixer PC |
Date: | Tue Mar 26 08:15:01 2002 |
From: pete filipe [mailto:rodrigo_berenguer@*****.ca]
Sent: Monday, 25, March, 2002 20:20 PM
To: shadowrn@*********.com
Subject: Re: Fixer PC
--- Valeu John EMFA <ValeuJ@*************.navy.mil>
wrote:
> Hello again folks.
> I'm finally starting a Shadowrun game (Boo-Yah-Ka!).
snip
> Yes, I have a player that wants to play a Fixer.
snip
> Has anyone else tried something like this?
I've got a character that is significantly older and
more experienced than some of the other characters in
our game. He's acted as a fixer for some of them. The
key to it is actually having contacts and resources
that the other characters don't have or can't yet use.
What's the point in having a fixer that isn't any
better connected than you are?
That said, they normally use X-Caliber as as fixer
when I'm GMing, not really when I'm playing.
Personally, I think it' a cool idea, but wonder how
fun it will be if one player just sits back from the
action for most of the game. Is he going to do
anything else?
Pete
player, GM, and general SR addict
A lot depends on the group dynamics. On several occassion I have seen a
single char drive the storyline doing 90% of the legwork and the rest of the
party comes in for the big fight scene. I have seen characters who like to
sit around and do nothing while the investigation part of the run is done
quite content to polish their weapons until the stuff hits the fan. Other
characters like solve the puzzles and not get their feet dirty. If you get
the right mix of characters and the players are happy then everybody enjoys
the game.
Coyote