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From: shadowrn@*********.com (Ice Heart)
Subject: [OT] decking costs
Date: Tue Mar 26 17:00:03 2002
>From: chipeloi@***.nl

> > Deckers can spend a few hours hitting small sites around the world > >
>and earn 50K. Find me ONE other archetype that can make that much > >
>money with that small an effort. And then do it next week as well.

>Find me ONE Gm in my neiberhood that wil alow that (since we only got
> >gurth that question was ment as a joke =)

<display me_laughing.gif> =)

> > A. Way too much emphasis on combat in your games?

>As gurth sayed in his post we have a High caracter death rate
>Since we aren't realy good at tactics,surviving, all the other stuf
>Caracters tend to die a lot (espesialy mine since i normaly play the
> >combat monster)

I see a solution hidden in there...make a character with a mild phobia of
physical confrontation. Give him lots of social skills. Pick up some
tactical knowledge for him. (Segue: one big benefit of RPGs is that you
don't -need- to know the things IRL...roll tactics and let the GM tell you
that not blocking bullets with your chest seems tactically sound. ;> )
Take tailored pheremones and a high charisma. Make a guy who would rather
talk than fight, and make him good at it. Have him wear armor, not because
he intends to fight, but so he can survive a getting grazed while diving for
cover. Have him carry a gun that looks as stylish as his clothing. Have
him really believe that the point of a gun is to never need it. I have
discovered that characters survive sooo much longer if they don't get into
gunfights. ;)

>And now i get 3 difrent way's to die
>1: rigger dump shock
>2: decker dumpshock
>3: getting shot,clubber,smashed,blown up, other wize damaged

Three suggestions:
1. High Willpower. Forget the physical stats. Go for high mental stats.
...and..
2. Add ICCM and biofeedback filters to your deck. Make sure that dumpshock
and IC are never a Body thing for you.
3. Duck, cover, duck, hide, stay out of combat, duck, hide, cover
fire...let someone else do the dying. You are the team's brain, not the
braun. :)

>Hmm i think i'm going to get a acountent caracter gurth alway's sayed >if
>you don't want your caracter to die make an acountent with a normal >job =)

Ahhh no. You have to resist 16D Physical from the coronary you have when
the rest of the team bring you their taxes and ask for itemized deductions.
;P

> > also a black belt in a very challenging martial art.

>Witch one ?

www.karate-institute.com (I am feeling lazy ;> )

> I play racquetball

>Thats squas right?

Squash? Not quite. Similar, but much faster paced.

>. I rock climb, hike, canoe, and on one insane occasion, I jumped out >of
>a perfectly good airplane.

>Cool where do you live? since none of those things (exept the airplane
> >part) you can do in my country

Find a map of North America. (like the one in the SR book :P ) Locate
the Great Lakes region. It is on the border between the U.S. and Canada.
It is a cluster of 5 good sized lakes. Right in the middle of that cluster
is a placed called Michigan. I live almost as far north as you can possibly
get in Michigan, on a peninnsula that pokes up into Lake Superior. Lots of
rugged wilderness and such. :)

> > and shutting me up
> > takes an act of god AND duct tape. ;P

>Hmm i'll take your word for it =)

just one of them? ;P

> > Have you read about armored deck casing? Never, ever leave home > >
>without it.

>Um no? I'll check it out

*nod nod* Think of an armored brief case custom fit to your deck. Good
stuff.

> > >B: he can't enter a building to a raid and if he does see A

> > See my rant. Deckers can wear armor and shoot guns too.

>Yes and put them self in more danger then they should ..

It's 2060 my friend...going for groceries is dangerous. Life is short for
runners. Live it, then die and make a new character, comforted by the fact
that we live in 2002...where going for groceries is marginally safe. :)

> > >C: lose the deck and he's just a runner with useless skills

> > Find me a useless skill and I'll find you a useless prejudice. > >
>There. Is. No. Such. Thing. Imagination, creativity, and > >
>adaptability will allow any skill a useful role.

>Ok when can you get here? since i don't realy think any of those >things
>are in our group in great helpings.. =)

LOL...I'll visit you right after you visit me. Flying around the world to
GM games is not in my budget. :)


>Any skill. I had a player effectively use a Violin skill once.

>O gods don't remind me a player with us had a flute skill she made >more
>money with it in one concert then we made in 2 runs =)

Nice. :)

>Wel if you want to move over near vlissingen i would love to have you >in
>my group I'll explain a bit:
>We got about 8 ppl who normaly play shadowrun and no more then that, >there
>are other ppl who play roleplaying games but since they are also >adicted
>magic player not a realy good adision to out group, and yes we >tried and
>no it didn't work =)
>So we are stuck with these lets say 6 ppl who usialy show up 2 of them >are
>usless One is just there for the coumpany, he's one of those >player who
>doesn't give a fuck about what happens to his caracter, and >uslialy hides
>behind anything handy when the shooting starts
>The other on is wel..also like that or over reacts to a simple >situation
>The other ppl have there favorite type caracters and rarly >take anything
>els (and with some this is a good thing, one plays a >face realy wel becose
>he's a kind of face in RL) And ppl do chance to >difrent caracters but
>return to there "normal" arctype fast

Just a word of caution. You are very critical of the other members of your
group. They may lurk on this list. They may also have a very different
feeling about who is a problem in the group. Rather than blaming your
fellow players for the way things are, you might want to consider some
tactful ways to make positive changes. Of course, I could be way off base.
:)

>So any advice? =)

Loads. Mail me off-list though. We are way off topic. :)

Korishinzo


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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.