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Mailing List Logs for ShadowRN

From: jzealey@***.edu.au (James Zealey)
Subject: Vehicle Acceleration (was: Fat Bottomed Girls)
Date: Tue, 27 May 2003 09:17:34 +1000
> From:
> "Matthew Bond" <mattgbond@********.com>
>
> How about the rigger/driver accelerates by (vehicles skill)*(successes)
> metres per turn, with a cap of the published AR (or twice that if you
> want to be generous)
>
> Matt
>

The problem is that there's not a huge reason to be a rigger in this
sort of situation.

Ideally you want the maximum possible result to be gained by a twinked
out rigger, and the minimum possible result gained by someone who scores
no successes at all (and a special "the car floods" result for someone
who gets all ones).

A twinked out rigger is going to get some 5/6*20 or so successes. Just
so we account for a really good roll on his part, we'll bump that up to
20. Lets forget about NOX for now (especially since from what I
understand real world NOX adds a few percentage points to engine
performance...).

Now we have to decide what the maximum acceleration for 20 successes
should be for different vehicles, and what the acceleration for an
average driver should be. I really have no idea how to work these out,
especially after Steve's post on how car reviews are performed...

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