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Mailing List Logs for ShadowRN

From: SteveG@***********.co.za (Steve Garrard)
Subject: Vehicle Acceleration (was: Fat Bottomed Girls)
Date: Wed, 28 May 2003 10:26:04 +0200
James Zealey wrote:
> > From:
> > Steve Garrard <SteveG@***********.co.za>
>
> >
> > Not really. The purpose of those numbers is to represent the car's
> > maximum acceleration from a standing start. That's really
> the only way
> > to test acceleration, since you can't test "most common
> acceleration".
> > What, do we push the gas pedal only 60% of the way down,
> since that's
> > what "most" people do? No, testing maximum acceleration is ideal.
> > Otherwise, the numbers WOULD be garbage.
>
> Except if you do it as you described, you're going to get "maximum
> stalling" and "maximum spinout", not "maximum acceleration".

Obviously I should've chosen my words more carefully. I was exaggerating to
make a point.

> > Yes, that DOES defeat the point, hence the reason I stated that the
> > acceleration rules in SR are broken. It makes someone with
> a Car skill
> > of 3 about as effective as a tricked-out rigger when accelerating a
> > car. Then there's the REALLY meaningless "oops I rolled no
> successes
> > so I'm unable to accelerate the car any further right now" issue. I
> > don't know about you, but no matter how bad the driver, I've never
> > seen anyone who can't accelerate behind the wheel. :)
> >
>
> Do you drive? I know for a fact that around here (the east coast of
> Australia), I regularly see trucks (fully loaded 18-wheelers) beating
> regular cars out of the lights. In fact it's typically better to pull
> into lights behind a truck than behind several cars if you
> want to get
> moving quickly. That says to me that there's an awful lot of
> drivers who
> don't have a clue on how to accelerate. And when you get all the way
> down to it, there's plenty of drivers who stall, roll
> backwards, bunny
> hop or spin out when they try to take off, and periodically I make a
> mistake and do the same.

In all my 9 years of driving I have never experienced a car that doesn't go
forward faster when you push on the little pedal on the right. Granted, with
a stick shift you can potentially stall the car from a start, or wheelspin
when exiting a slow corner in a powerful car, but otherwise once you're out
of 1st gear, you have to be some special kind of stupid to be unable to
accelerate the car at all.

> > Yes, in a car with a manual gearbox clutch control is vital to
> > achieving optimum acceleration, but how many cars in 2060
> (aside from
> > thoroughbred sports cars) do you think will have manual
> shifters? In
> > an automatic, the process is simplified: depress brake
> pedal with left
> > foot, depress gas pedal with right foot until revs hover
> near redline,
> > release brake and floor it. The only skill involved here is in
> > "rolling" the gas pedal forward after releasing the brake to reduce
> > wheelspin. If you plant the gas pedal, you'll add about
> 10-15% to the
> > acceleration time due to wheelspin.
> >
>
> And why do you think the thoroughbred sports cars have a
> manual shift?
> It's because it's generally recognised that, for a good
> driver, a manual
> shift will enable him to get more out of the car.
> Furthermore, I would
> expect that in the near future, the only difference between a manual
> shift and an automatic shift is going to be which electronics are
> between the driver and the gearbox.
>
> I can almost guarantee you that a rigger is going to decide
> he want's to
> be as close to the gears as possible, and that that decision will add
> significantly to the performance of the car.

If I'm reading you correctly, you're saying that a rigger would opt for a
manual gearbox? Okay, I can agree with that, but your statement that
"...that decision will add significantly to the performance of the car..."
is incorrect. In general, a manual gearbox adds MAYBE 5% to the total
acceleration of the car. For example, a 2003 BMW 325i hits 60 mph in 8
seconds (according to one review); the automatic version of the same car
does this in 8.3 seconds.

> > But back to SR: that's the problem I have with these rules,
> they make
> > rigging meaningless from an acceleration point of view.
> >
>
> Wait - which rule are you arguing here? I'm arguing AGAINST the rule
> which you proposed - the one where a single success
> accelerates you at
> the maximum for the car and no further successes matter.

The SR3 acceleration rules. And my argument wasn't a proposal per se; I was
simply pointing out that I see that as the only option using the same method
and given the existing rules.


Slayer

"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon


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