From: | SteveG@***********.co.za (Steve Garrard) |
---|---|
Subject: | Skill packages |
Date: | Wed, 28 May 2003 10:59:31 +0200 |
> An idea I remember from the old MechWarrior RPG. Never
> actually played
> a game with it, but I reemember it. Anyhow, they had a neat thing for
> character creation: The concept of skills packages to
> represent, say, a
> college education, an advanced military training course, and
> so forth.
> Wonder if people could do that here. Define a list of skills, and
> levels. What at what level would be part of x achievement? This could
> be useful in terms of representing peoples' times in college, or in
> military service, or such.
>
> [snip]
Actually, I did something like this at the beginning of my current campaign.
The players were all disavowed employees of a security company acting as a
front for corp-financed shadowruns. As such, they were all trained to meet
the requirements of their jobs, even though once the campaign started, they
didn't have them anymore.
I just worked out what basic skills they would require, and then put
together a couple of "elective packages" to add a little variety. As for
college educations though, I think the easiest thing to do is sit down and
work out for yourself what skills you think would be included in certain
degrees, and at what rating.
Slayer
"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon
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