From: | dhyde79@***.net (Derek Hyde) |
---|---|
Subject: | Skill packages |
Date: | Wed, 28 May 2003 12:58:21 -0500 |
> The players were all disavowed employees of a security company acting as a
> front for corp-financed shadowruns. As such, they were all trained to meet
> the requirements of their jobs, even though once the campaign started, they
> didn't have them anymore.
>
> I just worked out what basic skills they would require, and then put
> together a couple of "elective packages" to add a little variety. As for
> college educations though, I think the easiest thing to do is sit down and
> work out for yourself what skills you think would be included in certain
> degrees, and at what rating.
I was working on something like this for my last group, we were bigger on
the roleplaying aspect and thereby everyone had a decent background for
their characters, we were going to write up a storyline background for
everyone and then give them the skills that they would have appropriately
had based upon their training. Also was working on a "skill degradation"
rule for when you have a skill but never use it to actually keep it up,
first dropping it to a knowledge skill then actually starting to lower the
rating.... But regardless, if you're a roleplaying group I think the
packages type of thing is a good idea cause it brings logic into it, I mean
if you're playing an ex-military type that went to "blah" schools when they
were in then they're gonna have a good variety of skills that they were
taught while in....