From: | snicker@*********.net (snicker@*********.net) |
---|---|
Subject: | Well here we go again ..... only this time it might be true |
Date: | Thu, 21 Jul 2005 15:18:49 +0000 |
> From: Allura [mailto:allura@***********.org]
> Sent: Thursday, July 21, 2005 03:12 PM
> To: ''Shadowrun Discussion''
> Subject: RE: Well here we go again ..... only this time it might be true !
>
>
> > > But things are a bit scetchy at best....I mean FASA Studios???
> >
> > FASA Studios is a legit division of Microsoft.
>
> Actually, the Mechwarrior titles were quite good, and they came out of FASA
> studios, the later ones when MS owned them.
>
>
> > Note that the person being interviewed was just an animator,
> > not one of the designers.
>
> Hmmm....true. So they don't really need to know much beyond what the
> graphics are supposed to do?
>
> I guess the game is eagerly awaited if multiple articles pounced on the info
> like that.
>
> Joanna
I will be happy if the software has customizable matrix adventures. That, by itself,
would be worth the purchase price for me. If someone developed a graphic-oriented FPS
that one or more people could play, using the actual shadowrun rules, where you could
input a character and deck, and play out the results.... That would make me a happy
panda.
As it is, I've completely dumped 90% of the matrix rules (and matrix running) from my
sessions. Deckers now get treated to an abstract description of what's going on, and they
describe what they do - rolling dice maybe two or three times during a five-to-ten minute
run.
On the high side, the rest of the party is FAR more interested in the decker's role now.
On the low side, deckers pretty much never fail a task unless it's part of the plot for
them to fail. Of course - as long as they don't know that, it's all good - but once a
player figures out he or she can do no wrong... bleh.
Anyone still play Shadowrun for the Genesis? That was fun. Next to Neuromancer, my
favourite matrix simulation.
Snicker