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Mailing List Logs for ShadowRN

From: snicker@*********.net (snicker@*********.net)
Subject: Well here we go again ..... only this time it might be true
Date: Thu, 21 Jul 2005 16:44:50 +0000
> -----Original Message-----
> From: Bira [mailto:u.alberton@*****.com]
> Sent: Thursday, July 21, 2005 03:44 PM
> To: 'Shadowrun Discussion'
> Subject: Re: Well here we go again ..... only this time it might be true !
>
> On 7/21/05, snicker@*********.net <snicker@*********.net> wrote:
> >
> > I will be happy if the software has customizable matrix adventures. That, by
itself, would be worth the purchase price for me. If someone developed a graphic-oriented
FPS that one or more people could play, using the actual shadowrun rules, where you could
input a character and deck, and play out the results.... That would make me a happy
panda.
>
> So, you don't want a Shadowrun electronic game. You want a Matrix simulator :).
>
> > On the low side, deckers pretty much never fail a task unless it's part of the
plot for them >to fail. Of course - as long as they don't know that, it's all good -
but once a player figures >out he or she can do no wrong... bleh.
>
> If you've already dumped 90% of Matrix rules anyway, why not mess
> around with the remaining 10% and make it harder, so deckers have a
> chance of failing "naturally"?

Well - the thing is, the decker we currently have is a Shadowrun virgin, and it's a way of
keeping her interested in the game. She's getting much better, and her experiences are
encouraging the other players to try things that aren't just a part of the rules...

Snicker

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