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From: maxnoel_fr@*****.fr (Max Noel)
Subject: SR4 Question
Date: Fri, 22 Jul 2005 11:35:57 +0200
On Jul 17, 2005, at 7:50 PM, Derek Hyde wrote:

> Do we know how drastically Deckers/Riggers are going to change yet?
> Are
> riggers going to become more like deckers, deckers more like
> riggers, or
> somewhere inbetween? I ask because my gaming group is
> restructuring and
> we're deeply considering moving our game to running in the
> carribbean league
> and many of the players are wanting to play riggers. We're
> wondering if the
> change is going to be significant enough that it'd not be worth
> taking the
> time to try to write up the characters and such now and then just
> wait and
> get the SR4 books when they come and learn the new rules and
> handling of
> them.
>
> Derek


Well, I can tell you this. The rigger is the one archetype that
takes the longest character generation time (yet, they're quite fun
to play IMO). Resource allocation is pure hell, and involves a
tremendous amount of vehicle design/customization.
Also, Shadowrun 4, being a complete rewrite of the rules (as in,
old WoD vs. new WoD rather than SR2 vs. SR3), will be completely
incompatible with SR3. Somebody will probably write some conversion
rules, but if you ask me it's easier to just re-create the character.
Same goes, of course, for vehicles (except that I doubt there'll ever
be conversion rules for those).
So my point is, either wait for SR4 to come out, or stick to SR3
for this campaign.

-- Wild_Cat
maxnoel_fr at yahoo.fr





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