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From: gurth@******.nl (Gurth)
Subject: SR4 Conversion
Date: Mon, 25 Jul 2005 18:47:17 +0200
According to Jan Jaap van Poelgeest, on 25-7-05 18:28 the word on the
street was...

> Assuming people are SOTA-pursuing, they will prefer C2
> over C1 due to F2 being preferable (more SOTA!) than
> F1. Supply & demand market mechanisms then dictate
> that P1 be lower than P2.

That is not what I read your original post on this to mean, however, and
therefore not what prompted me to say Dixons should (by the reasoning I
thought you were giving in that post) give me some of my money back.
What I understood you to say was that, if SR4 characters could get more
gear than SR3 characters for the same amount of starting money, then a
converted SR3 character should get that difference in money to spend.
Thus, my analogy with my camera, that cost more four years ago than
similar ones do today.

> Since the featureset of a character in SR4 is presumed
> to be superior to that of a character in SR3

That's where you're going wrong, if you ask me. In SR, a new edition
generally doesn't mean the new edition's characters will be better than
in the last one -- most SR3 gear is exactly the same as it was in SR1,
despite the game setting having advanced ±10 years between the two.

> Let us assume Zig and Zag are both starting characters

Another thing I have to correct you on ;) Zig and Zag are aliens from
the planet Zog. I have a Zig & Zag - Them Girls.mp3 to prove it :)

> with the same equipment and capability to interact
> with the game world (i.e.: lift equal amounts of
> weight) in respectively SR3 and SR4. Surely Zig should
> be the equal of Zag post-conversion?

And who says they are not? Or, to put it another way, who says they will
be? Or, yet another way, who cares if it leads to threads like this one?

> Therefore step one would be a decent way to convert
> raw attributes between editions. Once this is
> possible, players can be given the opportunity to
> "catch up" by letting them spend any existing funds on
> new goodies and getting old ones' removed and sold
> (i.e.: "you feel funny as the game mechanics suddenly
> shift, here's five years of downtime").

So now tell me, where exactly is the problem you keep talking about? All
of this is going to be both easy and of the sort of level that anyone
with a brain not made of cheese can work out...

> Perhaps then I can start making some sense out of SR
> again; as it is I've been feeling rather alienated
> from the 6th world.

There is a reason* that what's left of my group is currently playing
(non-d20) Deadlands at our weekly game session...

* Actually several, but only one of them is relevant as a reply to your
comment :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
de limme
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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