From: | reynardsurface@*****.com (Pace) |
---|---|
Subject: | SR4 Conversion |
Date: | Tue, 26 Jul 2005 10:26:39 -0700 |
since most cyberware adds dice, rather than adjusting TNs. (with few
exceptions). Deckers will be the hardest hit, I anticipate, since one
of their primary dynamics is TN alteration. Most of the other systems
favor dice over TN mod, and should require only a sanity check on the
number of dice involved.
Personally, I'm excited about the change. Adding/subtracting dice is
easier and more managable than altering TNs. Lose a die, and I have
one less chance for success. Raise the TN, and my chance of success on
every die is lessened.
On 7/26/05, Gurth <gurth@******.nl> wrote:
> According to Jan Jaap van Poelgeest, on 26-7-05 13:35 the word on the
> street was...
>
> > [snip, snip, snip it all. why? because it's all very
> > reasonable]
>
> In that case, somebody else must have posted using my nick... ;)
>
> > Since some of the
> > people on this list have actually played SR4, I
> > suppose I could be presuming too much, but it does
> > seem that I'm not entirely missing the mark.
>
> Without saying too much, you may be right in some ways, and wrong in
> others :)
>
> > Given that we've been told that attributes will affect
> > the character's capabilities differently (...) I
> > should say that it might in fact be impossible to find
> > a decent method of converting to SR4 any existing SR3
> > character without losing an unacceptable amount of
> > effectiveness due to the changed rules system.
>
> I don't think it will be impossible, and probably not even very
> difficult, if you're willing to accept differences that may be
> inevitable due to the new system.
>
> > Perhaps it'll still be rather nice to play an SR3
> > character in SR4, but I do suppose anyone who wants to
> > be a SOTA-loving shadowrunner would be best off
> > regenerating their character under the new ruleset,
> > character history permitting.
>
> That was certainly the case with SRII -> SR3. I remember converting a
> decker PC's stats and being very unhappy with the outcome; re-doing him
> entirely with the SR3 chargen rules also wasn't perfect, but better than
> the straight conversion.
>
> --
> Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
> de limme
> -> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
> -> The Plastic Warriors Site: http://plastic.dumpshock.com <-
>
> GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
> O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
> Incubated into the First Church of the Sqooshy Ball, 21-05-1998
>
--
-Pace-
"There he goes. One of God's own prototypes. Some kind of high powered
mutant never even considered for mass production. Too weird to live,
and too rare to die." - Hunter S. Thompson