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Mailing List Logs for ShadowRN

From: gurth@******.nl (Gurth)
Subject: SR4 Conversion
Date: Tue, 26 Jul 2005 19:51:05 +0200
According to Pace, on 26-7-05 19:26 the word on the street was...

> Personally, I'm excited about the change. Adding/subtracting dice is
> easier and more managable than altering TNs. Lose a die, and I have
> one less chance for success. Raise the TN, and my chance of success on
> every die is lessened.

There is a problem with adjusting dice, though. At times, things will be
obvious to the players that they should not know about -- by changing
the TN, the GM can account for these without informing the players, but
it's a bit difficult to secretly remove some of their dice :(

For example, say a PC is under the influence of a critter power that
reduces his dice pools, but the PC isn't aware of it because he failed a
Perception test to spot the critter (this is not a rare occurance in SR,
in my experience). Just by saying "Roll three fewer dice" you are
telling the players _something_ is up; and if you do this for every test
they'll start looking for the cause, even if their characters wouldn't
notice anything wrong except for failing more often than usual.

Partly, of course, this also exists when changing the TN -- players see
their rolls, and if they don't succeed when they have a bunch of high
rolls, they'll expect something to be up. But not as quickly as when
changing the number of dice, IME.

<GridSec>BTW, could you please reply below quoted text, and trim your
quotes, like I did here? Thanks :)</GridSec>

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
de limme
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
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