From: | l-hansen@*****.tele.dk (Lars Wagner Hansen) |
---|---|
Subject: | SR4 Conversion |
Date: | Tue, 26 Jul 2005 21:40:48 +0200 |
> According to Pace, on 26-7-05 19:26 the word on the street was...
>
>> Personally, I'm excited about the change. Adding/subtracting dice is
>> easier and more managable than altering TNs. Lose a die, and I have
>> one less chance for success. Raise the TN, and my chance of success on
>> every die is lessened.
>
> There is a problem with adjusting dice, though. At times, things will be
> obvious to the players that they should not know about -- by changing the
> TN, the GM can account for these without informing the players, but it's a
> bit difficult to secretly remove some of their dice :(
>
> For example, say a PC is under the influence of a critter power that
> reduces his dice pools, but the PC isn't aware of it because he failed a
> Perception test to spot the critter (this is not a rare occurance in SR,
> in my experience). Just by saying "Roll three fewer dice" you are telling
> the players _something_ is up; and if you do this for every test they'll
> start looking for the cause, even if their characters wouldn't notice
> anything wrong except for failing more often than usual.
Maybe the power will be changed to "Players will have to roll 2 more
success".
But the outcome would be the same. A player will know that he usually needs
to roll 2 succeses, and suddenly he doesn't succede with even 3 successes.
The player will know something is up, eve though the character wouldn't
know.
In any case I still think a fixed T# is one of the bad things from SR4.
Lars