From: | graht1@*****.com (Graht) |
---|---|
Subject: | SR4 Conversion |
Date: | Wed, 27 Jul 2005 07:55:30 -0600 |
> According to Lars Wagner Hansen, on 26-7-05 21:40 the word on the street
> was...
>
> > But the outcome would be the same. A player will know that he usually
> > needs to roll 2 succeses, and suddenly he doesn't succede with even 3
> > successes. The player will know something is up, eve though the
> > character wouldn't know.
>
> True, and I think I mentioned this kind of thing in the post you replied
> to. It's something that TN adjustment gets around nicely, most of the
> time, but which SR4 is probably going to be a bit more problematic with
> -- at least for GMs like me who prefer to keep this kind of info secret.
> Then again, there's always the GM screen to roll dice behind. A few
> years ago I used to roll PCs' Perception tests behind the screen, for
> example, so they wouldn't know anything just by looking at the dice.
Hmm... In the case of perception tests I would continue to roll for
the players. In the case of something like a spirit power which
decreases the character's chances of success, I might roll it as an
opposed test vs each of the PC's rolls (behind the GM screen) while
the power was in effect, with each success of the power countering a
success of the PC's (so if the PC rolls 4 success and the spirit rolls
1 success, the PC ends up with a total of 3 successes). The player
would still know something was up, but he wouldn't know how powerful
it actually is (as opposed to telling him to roll 2 less dice on
successes).
--
-Graht