From: | tevel@******.com (Tevel Drinkwater) |
---|---|
Subject: | SR4 Conversion |
Date: | Wed, 27 Jul 2005 17:26:05 -0700 |
>> Personally, I'm excited about the change. Adding/subtracting dice is
>> easier and more managable than altering TNs. Lose a die, and I have
>> one less chance for success. Raise the TN, and my chance of success on
>> every die is lessened.
>
>
> There is a problem with adjusting dice, though. At times, things will
> be obvious to the players that they should not know about -- by
> changing the TN, the GM can account for these without informing the
> players, but it's a bit difficult to secretly remove some of their
> dice :(
Another option: just have your players roll multi-colored dice. I know
I have red, green and white d6s readily available. If I had every
player roll 1 green, 2 red, and the rest white, then I can just mentally
subtract the green sucesses (-1 pool), red (-2 pool) or green and red
(-3 pool). I don't know if I'd bother with my players though. Over
half know the rules nearly as well as me (or more often better than me
in a given "area of interest"), and they would almost certainly pick up
on a failure where some green or red successes were rolled but no white
ones (in the previous colour scheme). Still, might be a neat idea on
some runs for suspense, especially if they know ahead of time that
something might happen... They'd be clever enough in their speculation
that I wouldn't even have to create one, I could just feed back their
paranoid delusions to them ;->
-Tev