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Mailing List Logs for ShadowRN

From: mattgbond@********.com (Matthew Bond)
Subject: SR4 Conversion
Date: Thu, 28 Jul 2005 05:02:03 +0100
Ice Heart wrote:
> > > In any case I still think a fixed T# is one of the bad things
> > > from SR4.
>
> > It does speed up a play a lot, though. Instead of:
> >
> > "What were your rolls?"
> > "1, 1, 3, 4, 5, 5, 7 and 13."
> > "Okay, wait a sec while I figure out how many successes you
> > have against a TN I'm not going to tell you..."
> > *brain noises*
> > "Okay, such and such happens."
> >
> > you have:
> >
> > "How many hits did you roll?"
> > "Two."
> > "This and that happens."
>
> Ahhh, the wonders of a scratch pad. Players are issued little note
> pads, usually Post-It. Once we figure out what they are rolling, and
> while I am working with the next person in turn, they roll and write
> their "1, 1, 3, 4, 5, 5, 7 and 13" on the note pad. Then they toss
> it to me, and I compare it to the TN I've already figured out, back
> while I was reminding them that they roll the SMG active skill when
> shooting an SMG.

So how do you handle Karma Pool rerolls?

In the example above, say you had determined the TN was 5, and the
player wants to really put his target down so wants to reroll looking
for extra successes... do you tell them to reroll everything under 5? or
juast say roll 4 dice? Do they still have their dice laid as they rolled
so they can see what they already had, or do you hand back the
post-it... what if you hand back the wrong post-it...

Doesnt it get confusing if you are in the middle of dealing with people
acting on a later initiative number already, especially if the karma
reroll puts down a target that the later guy was going to shoot at to
finish them off, but if the target was already down they'd have shoot at
a different threat?

Far simpler to just say to the first player his TN in the first place so
he can roll, do any rerolls he wants and then just tell you how many
total successes he got.

Frankly you seem to be playing with players who seem to have the mental
ability of 6 year olds (or at least that is the level you seem to credit
them with...) if they can't even figure how many dice they get to roll
and can't simply compare their rolls against a single target number and
say how many die rolls beat it...

I get the feeling that if I ever played with you as the GM it would only
be for one session... you seem far to much of a control freak for my
taste.

Matt



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