From: | scott@**********.com (Scott Harrison) |
---|---|
Subject: | SR4 Conversion |
Date: | Thu, 28 Jul 2005 12:02:15 -0400 |
> According to Scott Harrison, on 28-7-05 16:20 the word on the street
> was...
>
>> I am sure I will come out with some silly program that will
>> calculate odds for people once I know what the new system is.
>
> That information is already available: roll your dice, and all 5s and
> 6s are successes. All you need to do a diceroller is to have it ask
> for the number of dice, and do that many random() calls.
Actually, the concept of rolling against a TN of 5 is not a problem.
The problem is no one has explained how things work well enough for a
program to be written. I have looked at the FAQs and read the postings
on this list (not on any forum though), and have determined I need a
set of rules because there are so many questions. Coming up with a
table that shows 33% success for 1 die, etc. is pretty easy. But it
does not reflect anything in the game system. So I just wait, and when
I come up with the code hopefully you can once again provide the Dutch
localization. :-)
> In fact, I have a half-finished Dashboard widget that does just that,
> but it needs a lot more work (or possibly a complete restart, because
> it's a bit of a mess :)
>
Don't you just hate those half-finished projects? I have three
versions of the frameworks for an SR character generator --
Objective-C, Java and then back to Objective-C again. Pain in the butt
it is. I will most likely do the one for SR3 first and then worry
about one for SR4 later (since I do not envision playing that myself
for a while if at all). I'll let you handle the Dashboard widgets
since we do not want everyone doing the same thing. :-)
--
Scott Harrison