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Mailing List Logs for ShadowRN

From: Steve.Garrard@********.co.za (Steve Garrard)
Subject: Physics and Realism in SR (and other games)
Date: Fri, 19 Aug 2005 11:15:59 +0200
Stefanos Patelis wrote:
> Where does one stop with trying to explain how and why things
> happen? If you want a realistic model of our world "beefed
> up" by magic, creatures and cyberpunk where do you define
> your realism line?
>
> [big snip]

Personally, I'm not saying that everything must be extremely detailed and
scientific. I was just arguing against the mentality that nothing outside of
the rulebook exists or can be explained using real-world laws. There
obviously must be a line drawn before the game bogs down in tiny details,
but there also must be some method to define situations not covered by the
rulebook or setting. The line is up to the GM and players I suppose, and if
some people want to exclude all actions without clearly documented rules or
mechanics, that's up to them. For me, as you agreed, I'll play a video game
if I want such absolute restrictions.


Slayer

"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon



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