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Mailing List Logs for ShadowRN

From: Steve.Garrard@********.co.za (Steve Garrard)
Subject: The new SR4 map (removed spoilers)
Date: Fri, 19 Aug 2005 11:25:38 +0200
Stefanos Patelis wrote:
> I mean for crying out loud if someone goes to the movies to
> watch Independance Day or Arnie taking on the Devil and he
> expects things ot be realistic he is just asking fo rit...I
> am sorry but I can't see the point. REalism is only one of
> the many facets that make up a _fictional_ story. The Core
> was trying to play with a scenario that seemed realistic and
> I didn't even bother to go see it - just listened to others
> who viewed it. But when last month I watched Mr and Mrs Smith
> and I heard people coming out of the movies saying "That was
> crap- It wasn't realistic at all!" well I burst out
> laughing...I would have doen the same if people said
> something along the lines about Sin city or the X-Men...It is
> fictional for crying out loud...And as long as it does not
> try to be specific about why something happens but
> concetrates in plot on "Ok this happens and these are the
> reactions of peopel around it" or other aspects then I am
> fine. (Granted things like the X-Men are on grey ground
> because some plots try to explain how things happened and
> usually fail miserably)
>
> I would really like to hear explanations on why people are
> happy to use things like "Oh you now have a Moderate Stun
> wounds and a Light one and your Trauma Patch heals three
> squares!" or "Hey at some point in life a comet passed an
> Orichalcum came to be which needs magic to be created"
> or "You know sometime in the 21century some humans grew tusks
> and pointy ears-let's call it something!"...Really did you
> people sit down and explain all these in realistic 20-21
> century physics and maths before you started playing Shadowrun?

Well this is not my argument. I would not argue that the SR writers must
give up creative license. However while we all accept the simplistic
mechanics of damage, for example, they are still just simplistic
representations of reality based on real-world laws. For situations with NO
representation in the rulebooks, what yardstick are we meant to use to
determine how to deal with it? Joe Sammie now has 3 boxes of damage (or
whatever) from punching his TV...but how did the GM decide on this? This is
not covered in the rulebooks. He may have used the sammie's strength to
determine whether or not he broke the screen, and decides the damage is
higher because of cuts on the hand (or maybe he was electrocuted), whatever.
But to get there in the first place, we must use knowledge we have that is
not covered in the rules. I know this is a very basic example, but I hope it
illustrates my point.


Slayer

"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon



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