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Mailing List Logs for ShadowRN

From: cmd_jackryan@***.net (Phillip Gawlowski)
Subject: Just so everyone knows... ebook delayed.
Date: Fri, 19 Aug 2005 12:47:21 +0000
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Owen McKerrow wrote:

> Or what would be even more shocking is that everyone is happy with
> everything where've seen so far cause thats exactly how they would have
> done it and thus have no comments to make.

I hate speculating. I reserve judgement, until I have seen the game in
print (have to wait till fall for the German edition).
Of course, this won't stop me from speculating anyways. *g*

> OK so to prompt some discussion here are some of my ideas
>
> 1) Notoriety and Public Awarness - will be interesting to see just how
> much these are incorporate into the games mechanics.

Notriety: The possibility of a civilian to ID you and call the Lone Star
SWAT team on you.
Public Awareness: How do the peers relate to you? How much is Mr.
Johnson willing to give you for a run?

> 2) Contacts - Loyalty and Level - YEAH. Small but good to see it in there.

True. Loyalty is looking promising to me, as I may be able to determine
how likely a contact will betray a character.

> 3) Interested to see how damage now works.

As the synopsis of the new game mechanics look familiar to me, I guess
they will work comparable to the new World of Darkness: Successes Damage. the more
successes, the better.

> 4) Init Passes - Anyone want to tackle what that might be ?

One initiative roll, with Init Passes actions, maybe.

> 5) Ranged Weapons - AP - Armour Penetration value ??

AP allows a player to ignore all armor below its value.

> 6) This one has been mentioned on the forums, but what are people
> thoughts one Dodge and Perception as skills ?

I don't know about Dodge, but Perception is a good addition. This allows
to play a not-so-smart character, living on the edge, because of high
Perception. I never was entirely happy to throw in perception with
intelligence as an attribute.

> 7) With the combat mage he has an Init[Astral] of 8[6] and yet his Init
> Passes[Astral] is 1[3]. So his astral init is lower but he gets more
> passes ?? I think this one will have to wait for the rules.

I guess, he is allowed to act more often per Init turn, but is likely to
have a slow start.


Just my 0.02 Nuyen.

- --
Phillip Gawlowski

Bastard Gamemaster from Hell

"We are proud to deliver any round in under 24 hours"

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