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Mailing List Logs for ShadowRN

From: gurth@******.nl (Gurth)
Subject: Average?
Date: Thu, 25 Aug 2005 19:12:45 +0200
According to Stephen Eley, on 25-8-05 17:11 the word on the street was...

> Maxed
> attributes and skills cost too much

Yep. In SR3, you could have all your attributes at 5 and still have
plenty points (priorities) left over to buy skills, gear, etc. to the
same level. In SR4, just buying all your attributes to 5 swallows up
_all_ your building points. And then there's the skill cap you mention.

> In practice every player is going to look at any 3 in a stat as
> sucking, and will bend over backwards to prevent a lower score than
> that in any attribute. That's just the way players think.

Very true. My group initially felt that their characters weren't as
"good" as their SR3 ones, but they overlooked the fact that SR4 is an
attribute+skill system, instead of an attribute-OR-skill system like
SR1/2/3. Once you start rolling dice, you're still throwing more or less
the same number about as you were under the previous editions (not
counting pool dice, anyway). It's just that where you get those dice is
a bit different.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
de limme
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
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