From: | Toubrouk@*********.ca (Toubrouk) |
---|---|
Subject: | Average? |
Date: | Fri, 26 Aug 2005 15:50:38 -0400 |
>On 8/25/05, Toubrouk <Toubrouk@*********.ca> wrote:
>
>>>
>>> Yes, you can raise a stat up to the racial limit with karma points but i >
>would suggest that this option shouldn't be taken lightly. I am having no p>roblems
with extremely competent PC but i have reserves about nobel-prize w>inners and olympic
athletes. Can sombody explain to me why someone with a I>ntelligence of 9 is doing
running the shadows?
>
>First name "Lex." Last name "Luthor." >8->
Okay, i will rephrase: "Why a non-megalomaniac and totaly sane NPC with an intel of 9
is doing running in the shadows?"
Happy? :)
>I have no problem with it; again, the PCs are the heroes of the story.
> If they put all their effort and Karma into being the absolute best
>in some narrow area, why not let them have it? Of course there'll be
>ramifications -- the problem with being the fastest gun in the West is
>that the fifty *next* fastest guns won't ever let you get any sleep.
>But if that's what the player wants most, give it to them and build a
>story out of it.
My problem is not about giving it to the players, it's about keeping the "Amazement
Factor" present in the game. If the players receive the Mill-Spec equipment and the
high stats at the begining of the game, how can i motivate them of becoming better? If
they reached the big stat from a lower level, not only it will give them a sense of
achivement but it will give them also a legent that will tag them along. Once again, all
is in the roleplaying ang a long-lasting game.