From: | gurth@******.nl (Gurth) |
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Subject: | Average starting characters? |
Date: | Mon, 29 Aug 2005 19:54:39 +0200 |
> You can do that in SR4. You can start with one attribute at 6, and
> one skill at 6. If the attribute with the 6 is the one the skill is
> based off of, then you have a pool of 12d6 for that skill. I.e.,
> you're an expert. And you will have enough points left over to round
> out the character.
I'd do it somewhat the other way around, though: put the attribute that
most of your skills are based on at 6, and then take those skills at a
decent but not maxed-out rating, leaving you with more points to spend
on levels in other things :)
But then again, I don't like one-trick characters -- I'm not overly fond
of them as a GM (because they are invariably very good at that one
trick, and try to turn all situations so they can use it), and like them
a lot less as a player (in SR3, I'd normally take plenty of skills at
2-4, which of course usually meant that "those other" characters often
did things better than I did, but tended to be a bit lost at other times).
--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
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